AI Insights · Timothy · January 2023
Top 5 Slime Games on iOS in Central America Q4 2022
In Q4 2022, slime games on iOS in Central America showed varied performance with notable trends in downloads, revenue, and active users. Sensor Tower provides a detailed look at these trends.
In the fourth quarter of 2022, the performance of the top five slime games on the iOS platform in Central America showed varied trends in downloads, revenue, and active users. Here’s a closer look at how these apps performed, based on data from Sensor Tower.
World of Slime Simulator Games by Solid Apps INC had a fluctuating revenue trend, starting with $123 in late September and peaking at $135 in the week of October 24. However, revenue saw a general decline towards the end of the quarter, finishing at $67 in the final week of December. Downloads were inconsistent, with a notable peak of 55 in the last week of December. Active users showed some volatility but remained relatively stable, ending the quarter at 64.
Goo: Slime simulator, ASMR from Exomind LTD experienced a steady revenue stream, with a slight peak at $36 in mid-October and a drop to $14 by the end of December. Active users decreased gradually from 258 in late September to 200 by the end of December. Downloads remained negligible until a small uptake in the last two weeks of December.
Fluid Simulation, developed by Pavel Dobryakov, saw a mixed revenue trend with significant peaks and troughs. Revenue spiked to $35 in mid-December. Downloads were more consistent, peaking at 398 in mid-October and maintaining around 100-200 downloads per week towards the end of the quarter. Active users peaked at 1291 in late October but showed a downward trend, closing the quarter at 602.
Super Slime Simulator by Dramaton LTD demonstrated a varied revenue performance, peaking at $24 in mid-November but mostly staying low. Downloads were strong throughout the quarter, peaking at 904 in the last week of December. Active users also showed a positive trend, increasing from 1264 in late September to 1641 by the end of December.
Girls Slime Simulator Games from Time Out Apps Inc had minimal revenue, with a slight increase to $4 in the last week of December. Downloads were low throughout the quarter, with the highest being 4 in mid-December.
These trends offer a glimpse into the performance and user engagement of slime games on iOS in Central America. For more detailed insights and data, visit Sensor Tower.